The GAME plan I created evolved from week to week as my colleagues commented on it and helped me see ways to improve it. I like the idea that this plan is ever evolving, but more importantly, it’s an easy acronym to help one remember the elements a lesson should have in it! As I worked through my GAME plan and revisted it each week, I learned of new resources out there that will help me instruct teachers and students NETS Standard 4: Promote and Model Digital Citizenship and Responsibility.
I learned from my colleagues that what is probably most important in meeting this goal is to be a good role model of fulfilling this goal myself. I continue to struggle with getting folks to see how important respecting copyright is, but actions speak louder than words and I need to remember that in my own role with them as a technology coach.
The biggest component I take away from this course is remembering the importance of offering both formative and summative assessments throughout a project. It’s simply not enough to include a rubric at the end that specifies a score for the final product a student creates. Teachers need to use things such as journaling (in the form a blog) to tract student progress throughout, redirecting if necessary. I’m already a firm believer of taking the role of a facilitator in a classroom, letting the students guide their learning, but the piece about formative assessment will stick in my head.
Thanks to Dr. Lebeau for being so involved in the classroom discussions and providing feedback throughout. You modeled the importance of formative assessment:) Best of luck to all my classmates as we near the end of our Master’s Program!